Virtual technology is a method that produces a digital version of an actual event or device, like an online game or a trade event. The term”virtual” is used to distinguish the replica from the original even though it’s no less real. Virtual machines (VM) are software-based emulators of physical hardware, for instance a server or desktop computer. These devices do not have to physically be removed from a data centre, and are accessible at the same time as physical equipment in other locations.
The advent of VR has created new opportunities for tourism development and has opened an opportunity for research into the experience economy. However, VR research has not been fully integrated into the general literature on tourism. This article seeks to fill this gap by examining the literature on VR/AR/MR for tourism and hospitality.
Utilizing the SCOPUS database and the SCOPUS database, 80 empirical studies were selected and their features and trends were assessed. Since the year 2018, the number of VR/AR/MR research papers in higher education have grown quickly. This is mainly due to the low cost of the devices. It is also apparent that the VR/AR/MR application is mostly targeted at undergraduates, with engineering, science and medicine-related iptech.one majors being the main research subjects. Humanities research and social sciences, like art and history is still fairly rare.
VR/AR/MR has the potential to improve the knowledge of students abilities, skills and confidence learning. Additionally, it can be used to build empathy for patients and improve medical education. Immersive VR, as an example can assist medical students develop an understanding for patients who suffer from ailments that are a result of aging and also give them the chance to assess patients with dyspnea.